Ouroboros: Minor Updates
Yes, More Updates!
Ouroboros was the first game I created with my custom Monogame/XNA Framework, and therefore was instrumental in its early development. I've since moved on to other projects using the same framework, in which time it's grown even better.
In this update, I've backported all the new and exciting things back to this game. While this update lies mostly under the hood, it paves the way for potentially more to come (plus makes maintainability much easier on my part). What you will notice is fairly minor: more responsive input and new menus on the Start and Loss pages.
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